Designing in VR
نویسندگان
چکیده
منابع مشابه
Artistic Collaboration in Designing VR Visualizations
learned from our collaborations with artists on visualization problems at Brown University’s Visualization Research Lab. Over the past several years, we have worked closely with artists to develop, refine, and critique visualizations ranging from archaeological dig data from the Great Temple of Petra site in Jordan to the fluid dynamics and wing bone shape deformations that begin to explain how...
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This tutorial will present how to design, construct and manage immersive multiprojection environments, covering from projection technologies to computer hardware and software integration. Topics as tracking, multimodal interactions and audio are going to be explored. At the end, we are going to present important design decisions from real cases. Motivation: Immersive multi-projection environmen...
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Published by the IEEE Computer Society 0272-1716/06/$20.00 © 2006 IEEE IEEE Computer Graphics and Applications 15 D espite the many revolutionary advancements in video game technology, the basic interface between the human and the gaming system has received relatively little attention. Over the past three decades, video games have been an important driving force for the advancement of real-time...
متن کاملVR@Home: A Personal VR Studio Platform
Recently, people emerge as a contents provider with increasing usage of Internet in our daily life. People produces large portion of multimedia contents served on the Web. With this trend the personal broadcasting is being focused as a new application area of the Internet services. In this paper, we proposed VR@Home, a personal VR studio platform for personal broadcasting at home. VR@Home platf...
متن کامل"Synchronize" to VR Body: Full Body Illusion in VR Space
Virtual Reality (VR) becomes accessible to mimic a "real-like" world now. People who have a VR experience usually can be impressed by the immersive feeling, they might consider themselves are actually existed in the VR space. Self-consciousness is important for people to identify their own characters in VR space, and illusory ownership can help people to "build" their "bodies". The rubber hand ...
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ژورنال
عنوان ژورنال: International Journal on Interactive Design and Manufacturing (IJIDeM)
سال: 2009
ISSN: 1955-2513,1955-2505
DOI: 10.1007/s12008-009-0068-6